Modelers, animators, texture artists, and technical directors can all benefit from the valuable information covered in this jam-packed guide containing years of industry knowledge. Taking a software-neutral approach, it teaches you the essential skills and concepts that you can apply to modeling in any industry 3D software, such as 3ds Max, LightWave 3D, Maya, Modo, Silo, XSI, ZBrush and other leading programs. Modeling is unlike any other modeling book you’ve seen-it gets to the core of what it takes to create efficient production-ready models and demystifies the process of producing realistic and jaw-dropping graphics.
Professional modeling is the foundation of every aspect of the 3D production pipeline and is essential to the success of any 3D computer graphics project. Grab your copy of Level Up! 2nd Edition and let’s make a game!
Level Up! 2nd Edition has been NEWLY EXPANDED to teach you how to develop marketable ideas, learn what perils and pitfalls await during a game’s pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects including: Developing your game design from the spark of inspiration all the way to production Learning how to design the most exciting levels, the most precise controls, and the fiercest foes that will keep your players challenged Creating games for mobile and console systems – including detailed rules for touch and motion controls Monetizing your game from the design up Writing effective and professional design documents with the help of brand new examples Level Up! 2nd Edition is includes all-new content, an introduction by David “God of War” Jaffe and even a brand-new chili recipe –making it an even more indispensable guide for video game designers both “in the field” and the classroom. Want to design your own video games? Let expert Scott Rogers show you how! If you want to design and build cutting-edge video games but aren’t sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maximo and SpongeBob Squarepants, this updated edition provides clear and well-thought out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. Be courageous, and do whatever it takes to become a better artist! By practicing and eventually mastering expressions and the creation of mannequins, drawing lifelike characters will become second nature to you, and you will no longer struggle with achieving progress.So take the leap, study these tutorials and apply these methods to your own unique style of drawing.
Of course, some are more skilled than others, but it is a fact that every artist in the world is either helped or hindered by the methods they use to draw.If you have a firm grasp on the methods demonstrated within these books your sketching process will significantly speed up in terms of quantity and quality of artwork.
Your understanding of the construction of basic 3D forms and how they connect to build the human body will have an enourmous impact on your success or failure when it comes to drawing believable characters, and will also determine how many years it takes for you to master the craft of sketching people. Regardless of your style, the lessons within these books will skyrocket your mastery of art in a way that will lead you to killing all of the doubt that exists in your mind concerning your ability to draw.When creating fantastic works of art its not about "mindless" sketching. User friendly and extremly easy to follow, How to kill the fear of drawing: Anatomy will help you to discover and refine your artistic potential by teaching you how to simplify the human form and easily map it with 3D guidelines that will make the process of your creating art significantly easier, and you will never get stuck with a flat, lifeless drawing ever again!Perhaps you are in love with creating stylized characters or maybe using reference for a realistic result is more of your thing.